To get a Glider in Enshrouded, craft the basic Glider at a Workbench using 8 Shroud Wood, 2 Animal Fur, 2 String and 2 Shroud Spores. Equip the finished item in its equipment slot, then deploy it while airborne using the current glider input. On a default PC layout, the early guidance uses Space while in the air.
The Glider lets you travel down from high places; it does not make an unfamiliar jump automatically safe. For the first flight, choose a short descent with a clear landing area and enough stamina. Gather the basic version first, then treat the Carpenter's later gliders as separate progression goals.
Check the Workbench recipe before leaving
The basic Glider is a Workbench craft. Start by locating the recipe and reading its requirements. Early quests around the Blacksmith encourage you toward this movement tool, so continue the opening survivor and base progression if you have not yet established the crafting setup.

| Material | Quantity for one basic Glider | Main gathering task |
|---|---|---|
| Shroud Wood | 8 | Chop trees inside the Shroud |
| Animal Fur | 2 | Gather the material from appropriate animals |
| String | 2 | Craft from gathered Plant Fiber |
| Shroud Spores | 2 | Loot enemies in the Shroud |
Count the materials already in your inventory and storage before starting the trip. You may have collected some during the tutorial or the Blacksmith route. Gathering only the missing ingredients is quicker than following an entire route for resources you already possess.
Keep this recipe separate from the Grappling Hook recipe. The two tools are often recommended together, which can produce combined material lists in beginner walkthroughs. A total intended to craft both tools is not the cost of the Glider alone.
Collect the Shroud materials together
Shroud Wood and Shroud Spores come from different actions within the same broad environment. Chop suitable trees for the wood, and defeat and loot Shroud enemies for the spores. Hitting a tree does not provide every material simply because both names begin with Shroud.
For your first wood supply, use a tree near an accessible edge. Identify your route back to safe ground before beginning to chop. The misty valley north of the Cinder Vault offers an early area to inspect, but the useful source is one you can reach and leave with your present equipment.
Watch the Shroud timer while gathering. It must cover the return journey as well as the chopping and fighting. Leave once the immediate material need is met, or earlier if the remaining time no longer supports another safe action.
When collecting spores, loot the defeated enemies and inspect the named item. Do not assume a particular enemy guarantees the entire two-spore requirement. Check your actual stack and avoid extending the trip into a larger encounter merely because the checklist is almost complete.
Finish the surface materials
Animal Fur and String complete the basic recipe. Gather the appropriate fur from animals and make String from Plant Fiber. Ordinary bushes are useful for the fiber supply, so you can collect that part while moving through the safer surface area around your base.
Inspect the exact item names. Animal Fur is not automatically interchangeable with every processed fur product, and a stack of Plant Fiber is not the finished String requested by the recipe. Complete the manual crafting step before returning to the Glider entry.
For the two String requirement, use the current String recipe to determine how much fiber remains to gather. Do not confuse that small quantity with a larger combined movement-tool checklist. If you are also crafting the Grappling Hook, keep a separate count for the additional String it requires.
Reserve the four ingredients until the Glider is complete. Shroud Wood and String appear in many useful recipes, so spending a small early stock on another project can quietly undo a nearly finished checklist. Craft the movement item you planned before distributing the remainder elsewhere.
Craft and equip the Glider
Return to the Workbench with the required materials available and select the basic Glider recipe. Confirm the output and craft one. Then open the equipment view and equip the finished Glider rather than leaving it as an unused item in storage or the backpack.
Use this short completion check:
- The Workbench recipe has all four named ingredients.
- The crafting action produces the Glider.
- The finished item is equipped in the intended slot.
- The current control binding for deployment is known.
- A short test descent is available near safe ground.
The equipment step matters because owning the item and using it are different states. If deployment fails during the first test, return to the equipment view before assuming the recipe produced the wrong thing.
Check your bindings if you use a controller or have remapped the keyboard. Updates and customization can change the input you need. The correct action is the current glider deployment binding, not a remembered button that may now perform something else.
Make the first flight deliberately small
Begin from a modest height with a visible landing area. Jump, deploy the equipped Glider while airborne and observe how your character moves. The purpose of the first flight is to learn deployment and landing, not to cross the largest valley you can see.
Gliding relies on your available stamina, so start rested and avoid using most of the bar immediately before the jump. A flight plan that assumes an empty resource bar will somehow carry you to distant ground is not a reliable way to learn the tool.
Keep the intended landing point in view and leave room for correction. A direct short descent gives you useful feedback: whether the Glider deployed, how the controls feel and how much margin the landing required. If the attempt is awkward, repeat the small test before choosing a longer route.
Do not treat the Glider as a replacement for every traversal tool. Grappling points, climbing routes and paths still have their own purposes. A destination may require a controlled approach even when gliding appears to shorten the distance on the map.
Use height as part of the route
Once deployment is familiar, look for safe elevated departure points. Ancient Spires are especially useful after their fast-travel access is unlocked, because they provide height from which to plan a descent toward a destination.
Before jumping, identify more than the destination marker. Consider the ground between you and the objective, whether the landing is inside the Shroud and where you can go afterward. Reaching the marker from above does not guarantee an easy exit from the area below.
If the destination is far away, choose an intermediate landing instead of stretching the entire flight into an uncertain final glide. A route with one deliberate stop can be easier to control than a continuous descent that leaves no recovery space.
For resource trips, plan the return independently. The Glider helps convert height into distance; it does not mean the same route is equally easy in reverse. Keep a known path or unlocked travel option available when the objective lies below the starting point.
Plan Carpenter upgrades separately
Later gliders come through the Carpenter's crafting progression. Their ingredients use more advanced materials, so the correct next step may be a survivor quest or processing station rather than more of the basic Glider's early resources.

| Glider | Listed ingredients | Crafter |
|---|---|---|
| Advanced Glider | 8 Shroud Sacks, 4 String, 4 Linen, 6 Shroud Wood | Carpenter |
| Extraordinary Glider | 4 Shroud Wood, 2 Leather, 2 Linen, 15 Shroud Adhesive | Carpenter |
| Ghost Glider | 3 Shroud Wood, 2 Fabric, 1 String, 1 Sulfur, 4 Enshrouded Oil | Carpenter |

These are separate recipes with different prerequisites. Do not assume you can craft a later entry just because you possess the Shroud Wood portion. Confirm that the Carpenter, recipe and supporting materials are unlocked in your current world.
Inspect the actual equipment comparison when deciding whether to replace the current Glider. This reference does not assign an unsupported universal range or speed to each version. The useful preparation is the exact material chain and a clear understanding of what your current item can safely do.
Keep the working Glider equipped until its replacement is ready. There is no need to discard useful movement equipment while the next recipe still lacks materials. A completed replacement should be equipped and tested before you plan a route that depends on it.
Diagnose a missing or unusable Glider
If the recipe is unavailable, inspect opening progression and the Workbench. If the recipe is visible but blocked, compare the exact four ingredient names and counts. If the finished item exists but will not deploy, inspect the equipment slot, airborne state and control binding.
If it deploys but the intended route fails, shorten the route and test again with a full working stamina reserve. That distinguishes a control or equipment problem from a flight that simply asks too much of the current starting height and landing plan.
Do not solve a difficult flight by repeatedly making the same long jump without checking what went wrong. Change one part: use a clearer landing, recover stamina, verify the binding or choose a higher controlled departure point. The result you need is a repeatable flight with a safe landing, not one lucky crossing.
After the test succeeds, make the Glider part of your normal expedition check. Confirm that it remains equipped, start with the resources needed for the journey and choose the landing before leaving the edge. That turns the early crafting unlock into a dependable way to explore.